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Each subsequent level adds another layer to the combat system, keeping the gameplay loop fresh and exciting after each mission. The pattern repeats a couple times, throwing an oddball into the mix here and there, before crescendoing into a final boss battle.
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The chorus rolls in, leading Chai into small battle arenas where the Devil May Cry-styled rhythm action takes full effect. The jumping felt a little weird at first, maybe? Perhaps the handful of early-game tutorials that briefly interrupted the flow of the introduction? After every dive back into the game, I just kept having more and more fun.Įach stage is structured much like a living, breathing song where the verses consist of platforming segments with collectibles strewn in every which way, some in plain sight, while others hidden behind nooks and crannies. As I progressed further and further into the game, I tried searching for anything that even slightly bothered me, and I simply fell short. What makes Hi-Fi Rush so special and, frankly, so damn impressive, is that it perfectly executes everything it aims to be. Hi-Fi Rush will also include licensed music from real bands such as The Black Keys and Nine Inch Nails, so it seems like there will be some good music to look forward to. Zanzos personality traits and habit of striking poses both reference the manga series JoJos Bizarre Adventure, from performing the iconic Point of Jotaro.
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