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Stage 4: A Much Needed Upgrade – Crossbowmen and/or Trebuchets Mounted archers are incredibly weak, the military building takes up way too much room, and the training time is far too long for them to be considered a viable replacement/enhancement for archers. For those who don’t care much for the Early Middle Ages tournament, this step can be skipped. Just putting one mounted archer in your army along with 7 archers should be sufficient. (Optional) Stage 3: The useless addition – Mounted Archersįor those wishing to participate in the Early Middle Ages tournament, a single mounted archer range is sufficient. There is probably 1 or 2 fights in the Continent Map that will not be possible with an 8 archer army, in which case long-ranged units will need to join the mix. If you don’t plan on participating in the Bronze Age tournament, then swap out your barracks and slinger ranges for 4 archery ranges, and this should keep you going until you unlock crossbowmen in the High Middle Ages. And because each archery range takes up 4 squares of space, you can easily fit them into your city. They are capable of defeating units as advanced as the late Early Middle Ages, and can even defeat units from the High Middle Ages in certain cases. 8 archers in your offensive army is probably all you need to tear through the PvE map and all of your neighbors’ defenses. This unit is quite the damage output powerhouse in the early stages of the game.
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Once you move into the Iron Age, your immediate goal should be to unlock archers. No more than 2 spearfighter barracks and 2 slinger ranges are really required. In some cases, 8 slingers is a very good setup, but they are rather weak and so it might not always work out. Generally, a good combination is 4 spearmen and 4 slingers. Once you unlock slingers, you should throw in some into your army to decrease the damage/losses you receive. But because they are melee units, they suffer from retaliation damage. Spearmen are incredibly cheap and can be replaced in 25 seconds, and so they are very dispensable. When starting out, it’s pretty obvious what units you’ll be using. Stage 1: Starting out – Spearmen and slingers So here is a walkthrough on what units will help you glide on through the game. Too often, I see people unnecessarily wasting resources and space on military buildings/units that are useless or offer less benefits than others. Many people often wonder what the best offensive army or the best combination of units is. Forge of Empires Military Offense and Defense Guide by Daniel
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